prokopetz:

More dumb magic items for your D&D campaign:

  • A sword that inflicts emotional wounds
  • A hat that, when left alone with another hat, will mate and produce hybrid offspring
  • Negative gold pieces
  • A map that is the territory
  • Armour that becomes more effective the uglier the wearer
  • A living pocket-watch that never needs winding, but if you don’t feed it, it dies; it’s an obligate carnivore
  • Goggles that put censor bars over monsters of the Aberration type
  • An instructional tome in the secret language of ducks
  • A dagger that glows in the presence of one particular goblin
  • Angry shoes
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    A cape that lets you fly but only by permanently reversing gravity for the wearer A magic coin that convinces the holder...
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